Greetings, Tycoons,
Welcome aboard for the Final Good Company Public Test!
The following FAQ contains additional important information, not only for testers. Please read carefully!
'),o.close()}(); /*]]>*/
Skip to main contentGreetings, Tycoons,
Welcome aboard for the Final Good Company Public Test!
The following FAQ contains additional important information, not only for testers. Please read carefully!
Can you feel our excitement? We’re gonna show Good Company to the public for the very first time, at Dutch Game Garden’s Indigo 2018 in Utrecht. Paul will be there, with a fun & stable build for you!
Read More
Good Company not only is about technology, it’s also about people. To emphasize this fact, we thought it would be nice to have a friendly face welcoming new players. Meet Granny, in our new tutorial!
Read More
What would your Good Company be without contracts to earn you the bucks to grow and to please the markets? Right. Guess what? We have introduced the new contracts system. Go and face them challenges!
Read More
Good Company is all about freedom. You not only manufacture products, you even get to design them from scratch. It’s all about the agony of (meaningful) choice. Welcome to our world of modules!
Read More
It is easier to promote a new game if you have interesting screenshots and a catchy cover image. So I began planning what would be the first version of a key visual for our new game “Good Company” about three weeks ago. To come up with a good concept I first gathered reference from the game itself and from inspirations we had defined in the very early stages of the project. It was important for me that the final image would be a representation of the game and its looks but also introduce a slightly new aesthetic for possible graphics and advertisement images inside the game. The visual style of images that “lives” in the game, so to speak.
Read More