Factsheet

Developer:
Chasing Carrots
Based in Stuttgart, Germany

Founding date:
July 4th, 2011

Website:
chasing-carrots.com

Press / Business Contact:
info@chasing-carrots.com

Social:
twitter.com/Chasing_Carrots
facebook.com/ChasingCarrotsGames
youtube.com/user/ChasingCarrots
twitch.com/chasingcarrots

Releases:
Pressure Overdrive
Cosmonautica
Good Company
Heart Of Scrap

Address:
Chasing Carrots GmbH & Co. KG
Hornbergstrasse 94
70188 Stuttgart
Germany

Phone:
+49 (711) 645 193 52

Description

Chasing Carrots is an independent game development studio based in Stuttgart, Germany. Our recipe is simple: we develop delicious game creations that have a unique look and feel paired with innovative mechanics, for PC, consoles and mobile devices. Created for a wide audience, our ideas spread over different genres, while staying true to the kind of games we love to play ourselves. Other than that, we also offer support for realizing third party projects.

History

Started as a sideproject in 2009, the studio was founded in 2011 by serious games programmer Dominik Schneider and animation professional Patrick Wachowiak. Thanks to a committed investor, Chasing Carrots is now a fully privately funded company. Our team consists of passionate, multidisciplinary working people with various backgrounds. In addition to that, we value an open exchange with our online community.

Projects


Videos

Trip to gamescom 2016 YouTube


Images

download all screenshots & photos as .zip (17MB)
chasingcarrots_team_2018.png
chasingcarrots_studio01.png
chasingcarrots_studio02.png
chasingcarrots_studio03.png
chasingcarrots_studio04.png
chasingcarrots_studio05.png
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chasingcarrots_studio07.png
chasingcarrots_studio08.png
chasingcarrots_studio09.png

There are far more images available for Chasing Carrots, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!


download logo files as .zip (155KB)
logo
logo

Awards & Recognition


    Team & Repeating Collaborators

    Patrick Wachowiak
    Co-Director, Game Design, UI/Art

    Dominik Schneider
    Co-Director, Game Design, Code

    Josef Vorbeck
    Producer

    Daniel Karner
    3D Artist, Game Design

    Patrick Tejada
    Game Designer, Writing, Sound/Music

    Paul Lawitzki
    Game Designer, Code

    Chantal Horeis
    2D/Concept Artist

    Sebastian Schöner
    Coder

    Sebastian Kahl
    Intern Code, Tech Art


    presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks